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Synchronicity

Posted: Wed Jan 09, 2019 9:13 pm
by Andrew
MrTwig wrote:
Sun Jan 06, 2019 6:32 pm
I also remember that people that saw ghosts saying they, the ghosts, started to have a harder time appearing with all the electronics.
I have noticed that... not just ghosts, but paranormal phenomena in general. When I was a kid, weird things happened all the time, and you'd see reports on the news and in magazines. There were whole magazines dedicated to the paranormal, like FATE. And they were never short on articles. Nowadays... most of the paranormal is faked for views on YouTube, and simple events are inflated out of proportion, just to get that weirdness back--but it doesn't work.

I recall reading somewhere that Carl Jung stated that people NEED the paranormal in their life, as it makes them question their values and grow spiritually. Now... no paranormal, no spiritual growth.
My exploration into the paranormal began with experiencing Synchronicity, a term coined by Jung. It's something widely accepted or at least perceived to be true conceptually, but many get caught up on what synchronicities are. Some say they are a glimpse into the spirit world, some think of it lightly as "you're on the right track." (Small fact) Synchronicity isn't a word you're computer recognizes until it is "Added to Dictionary." It's being covered up, just like Larson = gives it reason to suspect it may be true universally. But I digress.

Synchronicities are simply when energetic matches meet in real "waking life" 3Dspace/1Dtime perceived environments. Those energetic matches can be between people, a person and an event, or circumstance or thing. Anything mostly. The recognition of Synchronicity is really the "taking of the bait" that the Universe is responsive to Self, or Mind, which is the primary foundation to the study of Magick.


MrTwig wrote:
Sun Jan 06, 2019 6:32 pm
How often do we get together anymore?
Heck, people text each other eating a meal at the same table. Even when they ARE "together," they aren't.

Big difference from my younger days, when we'd "get together" every free moment. Of course, people had ethics and you could trust them back then--not something you can chance, now.
This reminded me of the TV show Stranger Things. They kids at the beginning of the series were playing the game Dungeons and Dragons. A game not displayed in a TV, but a board game that everyone cooperated with and rolled with "a luck of the di" the success of each imaginary decision they make in an adventure as they played ... or so I think that's what it's like. I'll probably never play one in my life time. Sounds fun though. Creating as your playing.

Re: Synchronicity

Posted: Thu Jan 10, 2019 10:52 am
by LoneBear
Andrew wrote:
Wed Jan 09, 2019 9:13 pm
It's something widely accepted or at least perceived to be true conceptually, but many get caught up on what synchronicities are. Some say they are a glimpse into the spirit world, some think of it lightly as "you're on the right track."
That WAS the case; these days, coincidence is forcibly interpreted as synchronicity, to try to create a spiritual connect that isn't there. (Read any Wilcock post...)

At one time when people lived in the real world, synchronicity stood out like a sore thumb, so it meant something. It was obvious when it happened--you didn't have to look for it. And that is the way it should be--synchronicity differs from coincidence because it is something that is not only highly improbable, but highly appropriate.
Andrew wrote:
Wed Jan 09, 2019 9:13 pm
Synchronicities are simply when energetic matches meet in real "waking life" 3Dspace/1Dtime perceived environments. Those energetic matches can be between people, a person and an event, or circumstance or thing. Anything mostly. The recognition of Synchronicity is really the "taking of the bait" that the Universe is responsive to Self, or Mind, which is the primary foundation to the study of Magick.
That is the way it is supposed to work, but like everything else, the propaganda piled on top of the word has rendered the experience useless. Pick any word regarding spirituality or ethics and put it in a search engine... what you'll get back is a list of rock bands, video games and anime that have nothing to do with the original concept.

As a direct consequence, the study of Magick has been severely compromised for anyone wanting to enter that field, because the words don't mean what they were intended to mean. In many ways, it is like the alchemical drawings, where all the original symbolism has been lost to "New Age" interpretation.
Andrew wrote:
Wed Jan 09, 2019 9:13 pm
This reminded me of the TV show Stranger Things. They kids at the beginning of the series were playing the game Dungeons and Dragons. A game not displayed in a TV, but a board game that everyone cooperated with and rolled with "a luck of the di" the success of each imaginary decision they make in an adventure as they played ... or so I think that's what it's like. I'll probably never play one in my life time. Sounds fun though. Creating as your playing.
The engineering gang at one of my jobs used to get together weekly to play a variant of D&D called Runequest. There is a LOT more to it than just rolling dice for probability. It requires a great deal of creativity and the ability to create a persona in a fantasy realm (video games do that for you). Interactions are not fixed... you have to use your imagination to solve problems and get out of predicaments. Video games are different, as they cannot "improvise" like the human mind can (or, "could," as that trait seems to be disappearing quickly as well).

We had some fun times playing that... I ran a scenario one time where the "questors" had to get a lot of stuff repaired and based the character of the shopkeeper they had to deal with on Tim Conway's "The Oldest Man." (The Carol Burnett was very popular back then.) People got laughing so hard that we could hardly continue the game.

A shame you'll probably never get to experience it.