I just finished watching StarGate SG-1 (including movies) and StarGate Atlantis and followed it with StarGate Universe.
LoneBear wrote:
But, even with the power, dialing the gate did nothing--same problem as the original Stargate film, so they had to recruit a Daniel Jackson type--this time, by the Air Force putting out the Ancient puzzle of the 9-chevron address as a challenge in a video game, and recruited the winner.
I still don't know why they recruited him in the first place. With the problem solved, he wasn't really needed anymore. They could have just given him a job to reward him (and keep an eye on him). Looking at his history, I wouldn't trust him to keep those kinds of secrets.
LoneBear wrote:
He gets hauled off to this other planet to make the gate work.
But he isn't really needed to make the gate work. When he gets there, the scientists have already taken his solution and implemented it. OK, he does have the idea to use a different planet as the point of origin but I am sure that that would have occurred to someone else sooner or later.
LoneBear wrote:
While there, they get attacked and the place starts falling apart, but manage to get the 9-chevron address dialed and open--so they have to evacuate through it to this unknown place, which ends up being an Ancient ship, in hyperspace for 100,000 years, and several galaxies distant.
Actually, they start dialing home to Earth. Instead, the "Rodney" character interrupts that for another try at the 9-chevon address. People are dying and stuff is blowing up and the lead scientist decides to risk everyone's life by experimentation? I find it difficult to believe that such a person would be chosen by StarGate Command much less be the lead scientist on the project. I certainly could not see Colonel Carter or Dr. McKay even remotely doing any such thing.
LoneBear wrote:
Basically, same situation as Stargate Atlantis--Ancient tech that is falling apart, not enough power to dial back home. The difference is rather than having a competent team, they have a bunch of misfits thrown together on this ship. How these misfits got selected for the Stargate program to begin with is a bit of a mystery... you'd expect that people selected to analyze sophisticated technology on another world would be intelligent and professional, but they fall in to totally non-professional mode, bitching and moaning about their situation, demanding the "Rodney" character fix everything and send them home.
What surprises me as well is that the people there form the bulk of the Icarus team (i.e. the off-world semi-disconnected group of people on the base). How did that base function in the first place? I can't see how.
LoneBear wrote:
That doesn't work, but then they discover that other Ancient ships had preceded them and left stargates on some of the planets they are passing, so every now and then, the ship drops out of hyperspace, and they have a 12-hour window to visit the planet and get stuff to make repairs, before the ship takes off again. The plot to Sliders was basically the same, except they were going to parallel Earth's, rather than just planets in sequence.
The time window varies based on how long the ship remains close enough to the stargate on the planet to open and maintain a wormhole. Still, there are professional scientists wandering off to places they know they shouldn't go and get left behind. Unfortunately, the planets are very boring. No inhabitants. Just some harsh environments. The only technology I have seen was a crashed alien spacecraft of some kind (not enough time to investigate it though).
LoneBear wrote:
Just wondering what others thought of the show.
The SF Colonel is a step away from Shepherd and O'Neill. While those 2 have their issues with authority, they also have an inner moral compass that guides them. I didn't see that with this military officer. He and the "Rodney" character have a discussion at one point about end and means. The "Rodney" character displays the classic STS viewpoint on the issue. The Colonel seems to disagree but not with the philosophical point; only that the means and ends were unpleasant to him personally.
Much of the first season is centered around this documentary of people's last thoughts assuming they don't make it, then someone else might find it one the ship and know what happened to them. There was something similar on StarGate Atlantis and it worked in that case for some good character development (they were able to send a data-burst back to StarGate command). However, in SG-U, it went way, way, way too far. It's like every episode needed to have some minutes blown on this. Why?
The "Daniel Jackson" character was interesting to me because of all the symbology he would make use of. In SG-U, there is no such character although there is plenty of Ancient tech and documentation to go around (it is just not part of the storyline though it could have been). He is also interesting because of his ability to come up with some very creative ideas (even more so than some of the other characters from SG-1 and Atlantis who were also good at problem-solving). The closest thing in SG-U is the unemployed MIT dropout who was living with his mother. His creativity seems quite limited although with the right mentor and some work on his part, I think he might have potential. I don't see any good mentors on SG-U though (the Colonel is not a good mentor -- neither is Dr. Rush who didn't seem to spend anytime mentoring which surprised me).
I think the only reason anyone is alive on that ship is due to the engineering from the Ancients. If I might repeat myself, I don't see how they survived on the off-world base even. Maybe I'm not even sure that they could have run a regular military base on Earth. There is a season 2 with 20 episodes coming but I doubt I will bother. It even lacks the "Canadian" content of SG-1 and Atlantis.