Lozion wrote:Made me immediately thought of the tablets of ME..
Astute observation. Have you noticed that there seems to be a "glitch" in the ME (Tablet's of Destiny), based on the Sumerian and Babylonian accounts of them?
In days of old, there were many
wizards and witches that could interact in the same levels of magick. Yet, the gods had to trick, connive and steal the ME from each other because no two ME could control the same function.
That tells me a couple of things: first, the human interface was an active part of that layer of magic--something already present that was connected to the wizard. The ME seems to be an "intrusion" into that realm--and because the ME were "shaking the box from the outside," if you tried to put two ME on the same channel, they would "Gimble lock"
and not function. (Limit to the technological approach... I suspect that HAARP was one of the early attempts at a ME-type device).
Second: the gods were NOT wizards/witches and instead used technology to interface to those cosmic regions. TPTB want to be gods, so they mimic the processes of the gods and have gone the technological route, like the Goa'uld on Stargate
. Something to think about... if enough wizards were to harmoniously shake the box from the inside, any connections on the outside would bust--and the system would move freely, again.
animus wrote:Amazing post btw! I'm always in awe of how you manage to come up with all that.
It is a combination of curiosity, internal honesty and an open mind. It is an acquired skill that you anyone can learn to do--all it takes is to reactivate those functions in consciousness, as they have been suppressed through formal education and media.
Also, you seem to have more hours of the day than others do
Technically, I have "more hours of the night than others do." I come up with most of this stuff when my body is asleep, so I get an extra 8 hours to consider new ideas.
Short explanation, in case others wish to utilize the technique: normally, when people go to sleep, they are entering their personal "Matrix," which I refer to as my holodeck
. To their consciousness, it looks like the real world so consciousness just "plays the game" and natural processes create a landscape to express either physiological problems or repressed psychological content, in hopes that consciousness can come to some resolution and healing. You have to remember that the psyche WANTS to be healthy--but exists in an extremely unhealthy environment--so it is a challenge.
Occasionally, like on most Star Trek "holodeck episodes," something glitches in the holodeck program--and it catches your attention. This is where curiosity
comes in... if you aren't curious, then you will just ignore the glitch and get on with whatever neurotic system the dream is dealing with. But if you do have it, you'll do a "G'kar talking about Sigma 957 with the ant"... and go, "WHAT WAS THAT ?!?" and an anomaly will be remembered in your consciousness... and consciousness doesn't like anomalies, so it will try to resolve it by looking for more "pieces to the puzzle." This will eventually lead to consciousness growing in the dream state to solve the problem.
Then you hit that "internal honesty" and realize that the dreamscape is just YOU and ONLY YOU (people love to externalize the dreamscape, so it ISN'T them--that way what dreams reveal "isn't their problem"). But if you do realize that everything in a dream is you
, then you also realize that you can develop the mental discipline to control what you dream
. In other words, you learn to write your own Matrix stories.
And that opens your mind to new possibilities--you can create anything, which will manifest as an internal reality. Your dream holodeck has a lot of pre-programmed features provided by Nature, so you don't have to create every thought or movement of the landscape and characters--there are already "natural law" programs to do that. Which is really nice--because if you try to do something that does not conform to natural law--the program crashes. This is actually how I developed RS2--Larson got a lot of principles correct in his RS, but some of them did not work on the holodeck. RS2 are the corrections to the RS that make the Matrix programs run smoothly.
After you develop these conscious skills, when you go to sleep it is much like going to experiment in your own, private, super-high-tech lab where you can do virtually anything--and get feedback from Nature (natural law) to see what is actually viable.
That is what I did with these posts on Magick... if it were "real," then it would work on my internal holodeck in accordance with the natural laws already present. And what I posted was what I found, trying to write a "magick Matrix program" -- these were the structures I found that made it work.
As a final thought, over the course of my life I've noticed a large number of "glitches" in our external reality--things we call the "paranormal." The paranormal exists--most people don't see it because they are too busy "playing the game." My consciousness tried to resolve these paranormal "glitches" by looking for scientific theories to explain them--which led to the Reciprocal System
, which is based solely on "natural consequence." Using the RS, I found a pattern to the glitches... which made me think that perhaps our external reality--all this stuff inside the 3D spatial bubble of the gravitational limit, is actually Gaia's holodeck
running a Matrix program... and these layers of magic-netic fields are just the flow of programming algorithms that are creating the system--as it was on my internal holodeck. Wizards are those that have become conscious of the external holodeck and have learned the "base code" of the planet--and magick is just "patching the program code" to modify the result.